GET đź’© DONE.

GET đź’© DONE.

GET SHIT DONE.

GET IT DONE!

1 DESIGN IS NEVER DONE.

2 SHOW UP.

2 • • • • • Show up for your colleagues Show up for yourself Engage your curiosities by asking lots of questions Zero to one, but not from nothing Do nothing negatively

3 CONSIDER RELATIONSHIPS.

“…The limiting factor to performance isn’t how hard an individual can work, or how smart they are, but how well a whole team works together.” – Braden Kowitz, @kowitz, co-founder of Range Labs

4 EDUCATE, DON’T HATE.

5 SELLING > TELLING.

5 • • • Tell them what you’re going to tell them. Tell them. Tell them what you told them.

5 • • • Tell them what you’re going to tell them. Tell them. Tell them what you told them.

5 • • • Sell them what you’re going to sell them. Sell them. Sell them what you sold them.

YOU THEM FEATURES BENEFITS

6 A LOT OF WORK IS NOT AESTHETIC.

Josh Silverman @jhsilverman #Design Twitter: What percentage of your work would you say is visual or aesthetic? 28 Sep 2017

7 “SOFT” SKILLS PERSIST.

7 • • • • • Empathy Listening Emotional intelligence Storytelling & speaking Mentoring • • • • • Giving & receiving feedback Cooperation Writing Moving past “failure” Reading body language

7 • • • How might we ask more questions that are openers? (“How might we…” “What if…” “Help me understand…”) When was the last time you got terrific advice? Under what conditions do you do your best work?

8 USERS ARE PEOPLE.

Bo Ren @bosefina In Silicon Valley I used to think being too “human” was a weakness. Too empathetic, too emotional, too vulnerable, too feminine. Now I wear “human” was a badge of honor. The future lies in humanists building a human layer on top of technology. 44 766 2,625 9 Nov 2017

THANK YOU! @jhsilverman mynameisjoshsilverman.com