{"type":"rich","version":"1.0","title":"How a Single Player Found the Level Design\u2019s Hidden Geometry","author_name":"Zeliah Bosh","author_url":"https:\/\/noti.st\/zeliahbosh","provider_name":"Notist","provider_url":"https:\/\/noti.st","cache_age":604800,"thumbnail_url":null,"thumbnail_width":0,"thumbnail_height":0,"html":"<p data-notist=\"zeliahbosh\/1MXtj2\">View <a href=\"https:\/\/noti.st\/zeliahbosh\/1MXtj2\">How a Single Player Found the Level Design\u2019s Hidden Geometry<\/a> on Notist.<\/p><script async src=\"https:\/\/on.notist.cloud\/embed\/002.js\"><\/script>","width":960,"height":540}